{"author_name":"5parrowhawk","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1239976860,"likes":0,"metadata":{"p_key":"73955","p_author":"5parrowhawk","p_authorkey":"792","p_urlkey":"109787","p_title":"Booon \u2013 release 1 done","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239976860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"792","us_name":"5parrowhawk","us_username":"5parrowhawk","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>This is a little library for XNA to help with game making. It wraps stuff like object management, asset loading, shaders, etc. into a compact package. The idea is to make it easy to bang out something double-quick.<\/p>\n <p>The library is based on Mike Schuld&#8217;s tutorials (www.thehazymind.com).<\/p>\n <p>It&#8217;s not complete, but I don&#8217;t have the energy to finish it right now. Will try to add more functionality before the compo begins. No documentation but there&#8217;s an example program.<\/p>\n <p><a title=\"Booon\" href=\"http:\/\/haitaka.googlepages.com\/Booon.zip\">http:\/\/haitaka.googlepages.com\/Booon.zip<\/a><\/p>\n <p>Also, I made a page for my compo entry, whatever it will be.<\/p>\n <p><a title=\"Ludum Dare 14\" href=\"http:\/\/haitaka.googlepages.com\/ludumdare14\">http:\/\/haitaka.googlepages.com\/ludumdare14<\/a><\/p>\n <p>Blah, must sleep now. It&#8217;s 1 am here.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/syameimaru\/\" rel=\"tag\">\\syameimaru!\/<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/3d\/\" rel=\"tag\">3D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/booon\/\" rel=\"tag\">booon<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"April 17th, 2009 9:01 am","title":"Booon \u2013 release 1 done"}