{"author_name":"crux","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1239984000,"likes":0,"metadata":{"p_key":"73950","p_author":"crux","p_authorkey":"510067","p_urlkey":"109782","p_title":"Right, I\u2019m in too.","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239984000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510067","us_name":"crux","us_username":"crux","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Hello everyone; I&#8217;m Dan! I&#8217;m 29, don&#8217;t work professionally on games, but I am a GIS developer and it tends to involve a lot of the same graphics skills, and I&#8217;ve dabbled in gamedev for years including a few not-entirely-successful LD48 attempts. Hopefully I won&#8217;t be too far out to sea this time around.<\/p>\n <p>Chances are, unfortunately, that this will be a 18-to-25 hour contest for me though. I&#8217;m going snowshoeing on Sunday morning\/afternoon, tonight is date night, and I need to be (mostly) normal on sleep come Monday a.m.<\/p>\n <p>Which means I&#8217;m going to have to seriously address the personal weaknesses that have kept me from finishing in the past:<\/p>\n <ul>\n <li>Planning. I need to have a roadmap and stick to it! I&#8217;ve got something sketched out, and am now working on some base code to have that in before things begin.<\/li>\n <li>Ambition. No full 3D rigid body dynamics for my game this time around, alas. (I consider a prior LD48 to be a resounding success, despite how pitifully far I still had to go, simply because I had a cube fall, bounce, and come to a rest on the floor. This was before ODE was considered kosher.)<\/li>\n <li>Procrastination. As helpful as brain-breaks can be, I won&#8217;t really have the time for any (besides my already-scheduled prior commitments).<\/li>\n <li>Commitment. In the past when I was limited to well under the full 48, I sort of waffled around and gave up within the first six hours. Won&#8217;t be the end of the world if I do this again, but this time I&#8217;m being a bit more serious about the goal of finishing.<\/li>\n <\/ul>\n <p>Now that I&#8217;ve reminded myself of my priorites and committed myself to them by posting them for all of you to see&#8230;.<\/p>\n <p>Best of luck to everyone! Once I have a working basecode (priority #1 is to be able to start working on the actual game right away) I&#8217;ll see if I can get a pic o&#8217; my desk, etc., before 9pm tonight.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/iamin\/\" rel=\"tag\">iamin<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/intro\/\" rel=\"tag\">intro<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wellcaffinated\/\" rel=\"tag\">wellcaffinated<\/a><\/p>","time":"April 17th, 2009 11:00 am","title":"Right, I\u2019m in too."}