{"author_name":"crux","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240006620,"likes":0,"metadata":{"p_key":"73919","p_author":"crux","p_authorkey":"510067","p_urlkey":"109751","p_title":"Framework \u201chello world\u201d","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240006620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510067","us_name":"crux","us_username":"crux","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Well, it means that OpenGL is working (2D ortho), along with texturing, mouse interaction, and a bunch of other stuff. Normally I wait until after the theme is announced to get this stuff working, so hopefully it&#8217;ll help with my reduced time budget!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot.png\"><img class=\"aligncenter size-medium wp-image-4734\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot.png 1400w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>But it&#8217;s not exactly impressive to look at.<\/p>\n <p>Hopefully this is my <a href=\"http:\/\/www.reddit.com\/r\/programming\/comments\/8c3ku\/how_to_render_3d_graphics_the_black_triangle\/\">Black Triangle<\/a>, or at least something 80% there. Still need to add rotation support, but that&#8217;s not too bad.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/framework\/\" rel=\"tag\">framework<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sofar\/\" rel=\"tag\">sofar<\/a><\/p>","time":"April 17th, 2009 5:17 pm","title":"Framework \u201chello world\u201d"}