{"author_name":"Jonny D","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240010400,"likes":0,"metadata":{"p_key":"73906","p_author":"Jonny D","p_authorkey":"654","p_urlkey":"109738","p_title":"At your service\u2026","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240010400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"654","us_name":"Jonny D","us_username":"grimfang4","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Let&#8217;s see what happens!!<\/p>\n <p>My camera is in the shop, and the webcam isn&#8217;t working right now&#8230;\u00a0 Maybe I&#8217;ll get some shots up later.<\/p>\n <p>I am a big fan of polished games, so I&#8217;m tossing in my work-in-progress GUI lib:<br \/>\n http:\/\/code.bluedinosaurs.com\/SDL\/GRO_Gui.tar.gz<\/p>\n <p>Other libs:<br \/>\n SDL, SDL_image, SDL_mixer, SDL_ttf<br \/>\n Box2d<\/p>\n <p>And these can be found on code.bluedinosaurs.com:<br \/>\n Sprig<br \/>\n NFont<br \/>\n GoodIO<br \/>\n SDL_ColorDef<\/p>\n <p>Of course, sfxr and the GIMP will be my tools.<\/p>\n <p>Good luck, everyone!<br \/>\n (Say no to Rain!)<\/p>\n <p>Jonny D<\/p>","time":"April 17th, 2009 6:20 pm","title":"At your service\u2026"}