Gentle wall
Here’s my idea for the game: It’s going to be a roguelike and you are in an evacuated village in the valley. Storms have been on the horizon for some time and you’ve been helping people get out but now it’s time to save yourself. Get to high ground while dealing with generic monsters and obstacles.
Thoughts? Suggestions?
Comments
sinoth
18. Apr 2009 · 00:30 UTC
You mention getting to ‘higher ground’, will there be flooding or what? Higher ground seems more unsafe in a storm 

eugman
18. Apr 2009 · 10:00 UTC
Yeah, the flooding will be the wall. I think the storms will stay off in the distance.