{"author_name":"Notch","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240020600,"likes":0,"metadata":{"p_key":"73867","p_author":"Notch","p_authorkey":"398","p_urlkey":"109699","p_title":"Game design, brainstorming, and bunnies!","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240020600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"398","us_name":"Notch","us_username":"notch","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>I couldn&#8217;t sleep more than &#8217;til 6 am, which is one hour after the theme was announced. I got up, checked the site, saw the theme.. and froze. I got nothing!<br \/>\n After freaking out for a while, I decided it was better to not force it, so I went back to bed. After just a few minutes, I had my game idea!<\/p>\n <p>You play the role of a bunny caretaker. Your job is to make bunnies not die.<br \/>\n The game is a level\/screen based puzzle game where you have to save at least a certain number of bunnies on each screen before advancing to the next one. The problem is that there&#8217;s a huge spiky wall advancing from the left, crushing everything in it&#8217;s way. You can stop it temporarily by putting things in its way, but it IS going to crush everything sooner or later.<br \/>\n There will be blood and heaps of bunnies with fuzzy ears. And probably a few carrots. Perhaps even copulating bunnies.<\/p>","time":"April 17th, 2009 9:10 pm","title":"Game design, brainstorming, and bunnies!"}