{"author_name":"jovoc","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"April 18, 2009 12:12 pm","epoch":1240074720,"text":"Pretty cool. Glad my post was useful to you! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"jovoc","time":"August 27, 2009 2:48 pm","epoch":1251402480,"text":"Wow Ben Garney commented on my post! I think we met at IndyGameCon II &#8212; I was the drunk one. (I guess that&#8217;s not very specific, the conference was held at a bar after all).","spam":"N"}],"epoch":1240032720,"likes":0,"metadata":{"p_key":"73834","p_author":"jovoc","p_authorkey":"34","p_urlkey":"109656","p_title":"Progress and Tuning","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240032720","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"34","us_name":"jovoc","us_username":"jovoc","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>I&#8217;m about to have some &#8220;Thin Mint&#8221; ice cream and go to sleep. But I&#8217;m pretty happy with my progress.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/tets.png\"><img class=\"alignnone size-medium wp-image-4886\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/tets-300x195.png\" alt=\"\" width=\"300\" height=\"195\" \/><\/a><\/p>\n <p>As you can guess, my game involves a wall of Tetrominoes. But that&#8217;s all I will reveal so far. It&#8217;s also about mass extinction.\u00a0<\/p>\n <p>I&#8217;m trying something different this time. I put some of the gameplay tuning numbers into a config file (which is not that new), but I&#8217;m also checking the file time every time the game loop updates, and reload if it changes. I might set this to only happen in debug builds, but it doesn&#8217;t seem to slow anything down so far. The cool thing is that now I can tune my gameplay values in real-time, just changing the number and saving the file. This was inspired by Ben Garney&#8217;s clever google spreadsheet trick over at <a href=\"http:\/\/www.coderhump.com\">CoderHump <\/a>(worst blog name ever). So far I only have one value, how fast the game scrolls, but we&#8217;ll see.<\/p>","time":"April 18th, 2009 12:32 am","title":"Progress and Tuning"}