{"author_name":"noonat","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"Tenoch","time":"April 18, 2009 1:39 am","epoch":1240036740,"text":"Heh, same problem here! I had angles going to wrong way because I assumed the wrong y-axis direction&#8230; Annoying.","spam":"N"}],"epoch":1240036140,"likes":0,"metadata":{"p_key":"73818","p_author":"noonat","p_authorkey":"100","p_urlkey":"109640","p_title":"Progress, progress","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240036140","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"100","us_name":"noonat","us_username":"nostgard","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot_collisions.png\"><img class=\"alignnone size-full wp-image-4919\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot_collisions.png\" alt=\"\" width=\"384\" height=\"384\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot_collisions-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot_collisions-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot_collisions.png 384w\" sizes=\"(max-width: 384px) 100vw, 384px\" \/><\/a><\/p>\n <p>Finally got Pyglet loading tile maps exported from Tile Studio, and doing collision against the edges. Loading a y-down tile map in a y-up coordinate system is surprisingly confusing when you&#8217;re tired. \u00ac_\u00ac<\/p>\n <p>Physics next!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pyglet\/\" rel=\"tag\">pyglet<\/a><\/p>","time":"April 18th, 2009 1:29 am","title":"Progress, progress"}