{"author_name":"5parrowhawk","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240041660,"likes":0,"metadata":{"p_key":"73803","p_author":"5parrowhawk","p_authorkey":"792","p_urlkey":"109625","p_title":"Basic shmup logic done","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240041660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"792","us_name":"5parrowhawk","us_username":"5parrowhawk","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl002.png\"><img class=\"alignnone size-medium wp-image-4954\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl002-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl002-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl002.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>In case there&#8217;s any doubt, the blue bullets are going downwards.<\/p>\n <p>Only one problem: I haven&#8217;t implemented collision detection yet, so no shooting enemies and no getting shot. And the framerate is already acting funny for some reason. -_-; I have to force myself to concentrate on making the gameplay work first&#8230;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld14\/\" rel=\"tag\">LD #14 - Advancing Wall of Doom - 2009<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shmup\/\" rel=\"tag\">shmup<\/a><\/p>","time":"April 18th, 2009 3:01 am","title":"Basic shmup logic done"}