{"author_name":"Doches","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240048500,"likes":0,"metadata":{"p_key":"73777","p_author":"Doches","p_authorkey":"562","p_urlkey":"109599","p_title":"Physics. Objects. Joy.","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240048500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"562","us_name":"Doches","us_username":"doches","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p style=\"left;\">Physics objects working, courtesy of the <em>awesome<\/em> Chipmunk library. You can&#8217;t see it in the screenshot, but the level spawns about halfway up the screen, each piece just in time before you reach it, and falls down to the bottom.<\/p>\n <p style=\"center;\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/2.png\"><img class=\"size-full wp-image-5002\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/2.png\" alt=\"\" width=\"400\" height=\"299\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/2-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/2.png 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n <p style=\"left;\">Gameplay? I said I had physics &#8212; you want gameplay, too? Jeesh.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/chipmunk\/\" rel=\"tag\">chipmunk<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld14\/\" rel=\"tag\">LD #14 - Advancing Wall of Doom - 2009<\/a><\/p>","time":"April 18th, 2009 4:55 am","title":"Physics. Objects. Joy."}