{"author_name":"Siiseli","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240050720,"likes":0,"metadata":{"p_key":"73770","p_author":"Siiseli","p_authorkey":"510508","p_urlkey":"109592","p_title":"Boring initialization stuff out of the way, game development ensues.","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240050720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510508","us_name":"Siiseli","us_username":"Siiseli","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Harr! I&#8217;ve finally done all the basic stupid boring stuff like drawing and input and timers out of the way and now I can start programming some gameplay to my game. Being worked on in c++ using allegro :3 Pics will come soon when I get something graphical done.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tigs\/\" rel=\"tag\">tigs<\/a><\/p>","time":"April 18th, 2009 5:32 am","title":"Boring initialization stuff out of the way, game development ensues."}