{"author_name":"NiallM","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240053780,"likes":0,"metadata":{"p_key":"73764","p_author":"NiallM","p_authorkey":"785","p_urlkey":"109586","p_title":"Hurdles","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240053780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"785","us_name":"NiallM","us_username":"niallm","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>There are now hurdles in the game!<\/p>\n <p><img src=\"http:\/\/www.niallmoody.com\/images\/ld14\/3rdScreenshot.jpg\" alt=\"Hurdles!\" width=\"450\" height=\"338\" \/><\/p>\n <p>(and I coloured in the wall too)<\/p>\n <p>The idea is that you get a small number of points before each race to do something that will trip a hurdler up.\u00a0 To start with, you&#8217;ll just be able to move the hurdles so the hurdlers are knocked out of their stride, but hopefully I&#8217;ll be able to add traps and things too for later levels.\u00a0 And each hurdler you crush beneath the wall will give you an extra point for the next level.<\/p>","time":"April 18th, 2009 6:23 am","title":"Hurdles"}