{"author_name":"Siiseli","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240070580,"likes":0,"metadata":{"p_key":"73699","p_author":"Siiseli","p_authorkey":"510508","p_urlkey":"109521","p_title":"Progress","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240070580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510508","us_name":"Siiseli","us_username":"Siiseli","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>What I&#8217;ve noticed during the programming of this game: I code too &#8220;cleanly&#8221;. I waste time with making stuff be in seperate files and stuff. I got like, 17 files or so and what I got now is this<\/p>\n <p><img src=\"http:\/\/i.servut.us\/i\/ludumdare.png\" alt=\"\" width=\"642\" height=\"481\" \/><\/p>\n <p><img src=\"\/DOCUME~1\/Siiseli\/LOCALS~1\/Temp\/moz-screenshot.jpg\" alt=\"\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tigs\/\" rel=\"tag\">tigs<\/a><\/p>","time":"April 18th, 2009 11:03 am","title":"Progress"}