VBOs of Locust
Although it doesn’t seem like it from the picture, there are hordes of locusts swarming there and back :).
I’m usually trying to learn some new technology during these short compos :). So this time I managed to get rid of immediate mode and use vertex buffer objects.
I want to finish up the base logic before going to sleep.
For tomorrow:
- tune gameplay
- design levels
- replace ugly crap with pretty graphics

- particle systems
Comments
18. Apr 2009 · 20:50 UTC
I love the concept of oncoming locusts as a wall of doom.
