{"author_name":"mantis","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240129320,"likes":0,"metadata":{"p_key":"73566","p_author":"mantis","p_authorkey":"779","p_urlkey":"109388","p_title":"Here we go again \\o\\ \/o\/","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240129320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"779","us_name":"mantis","us_username":"mantis","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Good morning sunshines. It&#8217;s time to code again. List of priorities is as follows:<\/p>\n <ol>\n <li>Single\/Multiplayer XML setting<\/li>\n <li>ASSPLOSIONS (particle system)<\/li>\n <li>Removal of walls on dying (assplosion related)<\/li>\n <li>Start countdown<\/li>\n <li>Camera fixes (still some problems when player can&#8217;t see why he died)<\/li>\n <li>Sound<\/li>\n <li>Speedup as you ride along wall of other player to catch up on him<\/li>\n <li>Best out of 10 rounds highscore system<\/li>\n <li>Death cam replays<\/li>\n <li>Player names in XML<\/li>\n <li>Networked multiplayer (as opposed to split screen that is now)<\/li>\n <li>AI, if there will be enough time.<\/li>\n <\/ol>\n <p>And here is some breakfast of champions:<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/img_0038.jpg\" alt=\"\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/food\/\" rel=\"tag\">food<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"April 19th, 2009 3:22 am","title":"Here we go again \\o\\ \/o\/"}