{"author_name":"jhauberg","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240131840,"likes":0,"metadata":{"p_key":"73564","p_author":"jhauberg","p_authorkey":"510299","p_urlkey":"109386","p_title":"","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240131840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510299","us_name":"jhauberg","us_username":"jhauberg","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>This morning I realized that I had not really thought the gameplay through before jumping into the tech implementations, and as a result of that the game is now in a state where im not sure that I can save it. I&#8217;ll keep going today though, and hopefully i&#8217;ll get struck by some ideas that&#8217;ll help the game turning out as an actual game!<\/p>\n <p>Anyways, here&#8217;s another progress shot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/shrt-ld14_3.png\"><img class=\"alignnone size-medium wp-image-5450\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/shrt-ld14_3-300x212.png\" alt=\"\" width=\"300\" height=\"212\" \/><\/a><\/p>\n <p>Some additions since last night:<\/p>\n <ul>\n <li>Queue displaying whos turn it is<\/li>\n <li>Simple text fade-animation whenever a piece loses or gains units<\/li>\n <li>New icons for some of the pieces<\/li>\n <\/ul>","time":"April 19th, 2009 4:04 am","title":""}