{"author_name":"DifferentMike","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240147080,"likes":0,"metadata":{"p_key":"73536","p_author":"DifferentMike","p_authorkey":"0","p_urlkey":"109358","p_title":"FAIL","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240147080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Looks like i&#8217;ve been using Lua&#8217;s tables feature incorrectly, so much of the code i&#8217;d written for the past few hours is wrong. One word &#8211; oops.<\/p>\n <p>I&#8217;d love to sleep on this and figure out a better way to do it in the morning, but i don&#8217;t think i have the time, so it looks like i&#8217;m dropping out for this round.<\/p>\n <p>I decided to use Lua because i wanted try out the (admittedly excellent) <a href=\"http:\/\/love2d.org\/\">Love<\/a> framework, but it looks like i didnt do enough research to really master the language. And, ok, Lua could seriously use a few more features&#8230;<\/p>\n <p>Anyway, i had a lot of fun, and best of luck to everyone still blazing new, amazing trails through the game-making universe! See ya next LD!<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/awesome2.jpg\"><img class=\"alignnone size-medium wp-image-5510\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/awesome2-300x233.jpg\" alt=\"\" width=\"300\" height=\"233\" \/><\/a><\/p>","time":"April 19th, 2009 8:18 am","title":"FAIL"}