{"author_name":"noonat","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"April 20, 2009 4:20 am","epoch":1240219200,"text":"i had fun playing that.  it seems relatively nicely balanced.","spam":"N"},{"author_name":"jph","time":"April 20, 2009 6:53 am","epoch":1240228380,"text":"ha, very fine game!  is there any way to get fullscreen??  the camera shake is a tad bothersome,. but perhaps adds to the tension.., nicely done!","spam":"N"},{"author_name":"","time":"April 20, 2009 7:21 am","epoch":1240230060,"text":"Didn&#8217;t get a chance to add a fullscreen command line option for the exe version.","spam":"N"},{"author_name":"","time":"April 20, 2009 10:40 am","epoch":1240242000,"text":"Good game. Did a little review of it on my site (thanks for notifying me of the update). A couple of complaints now that I&#8217;ve played it more. Collision detection is off, are you only checking the walls? more than a few times I&#8217;ve been flhying through the walls, which isn&#8217;t always a bad thing. Also rescuees that you take with you at the end don&#8217;t seem to count towards your rescued total. Also the turrets are frustrating. Seems impossible to dodge them. Do shot humans no longer count as rescued? Kind of cheap having so many there at the beginning.","spam":"N"},{"author_name":"","time":"April 20, 2009 10:51 am","epoch":1240242660,"text":"The update should fix the collision bugs. In the rush of things packaging the release I missed adding edges to quite a few of the tiles in the last section, but I went through the map and added them for the update.","spam":"N"},{"author_name":"","time":"April 26, 2009 11:39 pm","epoch":1240807140,"text":"I just saw this on this week&#8217;s episode of Bytejacker. It seems fantastic, what a great choice of content.","spam":"N"},{"author_name":"","time":"July 12, 2009 1:03 pm","epoch":1247421780,"text":"i relly like ps2 games because it makes me feel good when i am in a bad mood","spam":"N"}],"epoch":1240188660,"likes":0,"metadata":{"p_key":"73371","p_author":"noonat","p_authorkey":"100","p_urlkey":"109193","p_title":"Deathbeam","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240188660","p_likes":"0","p_comments":"7","p_status":"UPD5","us_key":"100","us_name":"noonat","us_username":"nostgard","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot_1240198425.png\"><img class=\"alignnone size-full wp-image-5892\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot_1240198425.png\" alt=\"\" width=\"500\" height=\"375\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot_1240198425-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot_1240198425.png 640w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n <p><strong><span style=\"#800080;\">Update:<\/span><\/strong> For anyone who isn&#8217;t judging for the compo, you should get the\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/2009\/04\/20\/deathbeam-patch\/\">patched version here<\/a> with better performance and fixed collision edges.<\/p>\n <p><strong><a href=\"http:\/\/phuce.com\/uploads\/deathbeam_win32.zip\">Windows<\/a> <\/strong>If you get a &#8220;This application has failed to start &#8230;&#8221; error, you need to install <a href=\"http:\/\/www.microsoft.com\/downloads\/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&amp;displaylang=en\">vcredist_x86.exe<\/a>.<strong><a href=\"http:\/\/phuce.com\/uploads\/deathbeam_osx.zip\"><br \/>\n Mac<\/a><br \/>\n <a href=\"http:\/\/phuce.com\/uploads\/deathbeam.zip\">Python source<\/a><\/strong> <span style=\"normal;\">(python2.6 +\u00a0<a href=\"http:\/\/www.pyglet.org\/download.html\">pyglet<\/a>)<\/span><\/p>\n <p><strong><a href=\"http:\/\/phuce.com\/uploads\/deathbeam.zip\"><\/a>Instructions:<\/strong><\/p>\n <p><em>Update: <a href=\"http:\/\/www.ludumdare.com\/compo\/2009\/04\/20\/deathbeam-101\/\">Visual instructions here.<\/a><\/em><\/p>\n <p><span style=\"normal;\"><span style=\"normal;\">Aliens have invaded and are exterminating the humans! Their massive deathbeam is tearing across the world, destroying everything human. It&#8217;s up to you to save them.<\/span><\/span><\/p>\n <p><span style=\"normal;\"><span style=\"normal;\">You are the white dot, and you have a jet pack. Use <strong>left-arrow <\/strong>and\u00a0<strong>right-arrow <\/strong>to walk, <strong>spacebar<\/strong> to jump.<\/span><\/span><\/p>\n <p><span style=\"normal;\"><span style=\"normal;\">Grab the other colored pixels and take them to the rescue teleporters to send them to safety. The more people you deliver in one teleport, the more points you get. Some humans are worth more than others<\/span>!<\/span><\/p>\n <p>Getting hit by the beam will kill you and other humans. Your suit protects you against the turret fire, but the civilians aren&#8217;t so lucky.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a><\/p>","time":"April 19th, 2009 7:51 pm","title":"Deathbeam"}