{"author_name":"noonat","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240238640,"likes":0,"metadata":{"p_key":"73352","p_author":"noonat","p_authorkey":"100","p_urlkey":"109174","p_title":"Deathbeam patch","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240238640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"100","us_name":"noonat","us_username":"nostgard","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>I&#8217;ve uploaded a patched version of Deathbeam! It offers a <strong>big<\/strong> performance boost, rendering and collision fixes, and tweaked scoring. After I released it I found that it got horribly chuggy on pretty much any computer but the one I developed on (<em>except<\/em> when I was in OS X&#8230; weird).<\/p>\n <p><strong>This should not be considered for voting, of course!<\/strong><\/p>\n <p>You can get it here:<br \/>\n Windows: <a href=\"http:\/\/phuce.com\/uploads\/deathbeam_p3_win32oo.zip\">deathbeam_p3_win32oo.zip <\/a>Mac: <a href=\"http:\/\/phuce.com\/uploads\/deathbeam_p3_osx.zip\">deathbeam_p3_osx.zip<\/a><\/p>\n <p>And Python source is <a href=\"http:\/\/phuce.com\/uploads\/deathbeam_p3.zip\">here<\/a>. If you go that route, I recommend running it with python -OO deathbeam.py.<\/p>","time":"April 20th, 2009 9:44 am","title":"Deathbeam patch"}