{"author_name":"Terry","cat":"MiniLD","comments":[{"author_name":"","time":"May 27, 2009 4:48 am","epoch":1243417680,"text":"This is ridiculously addictive, and I don&#8217;t normally even like shoot &#8217;em up games.","spam":"N"},{"author_name":"","time":"May 27, 2009 6:34 am","epoch":1243424040,"text":"Congratz on finishing it! =D","spam":"N"},{"author_name":"","time":"May 27, 2009 9:50 am","epoch":1243435800,"text":"have you fixed the &#8216;top right-hand corner&#8217; bug?","spam":"N"},{"author_name":"","time":"May 27, 2009 9:52 am","epoch":1243435920,"text":"oh, you did.","spam":"N"},{"author_name":"DrPetter","time":"May 29, 2009 8:24 am","epoch":1243603440,"text":"Very nice. For some reason I love the way enemies shatter when you hit them. I wish the thing was running at 60 fps though, would really help in a super-twitchy game like this. I&#8217;m still fighting for the 30 second mark.","spam":"N"},{"author_name":"","time":"May 30, 2009 5:00 am","epoch":1243677600,"text":"It&#8217;s great, and because of its shortness it has that addictive &#8220;just one more try&#8221; quality, much like Self Destruct. I also think that the limited Flash framerate is hurting this game a little, but it&#8217;s still very playable.","spam":"N"},{"author_name":"","time":"May 30, 2009 12:58 pm","epoch":1243706280,"text":"Yeah, I really wish I could have gotten this to run at 60 fps, but in my experience browsers really don\u2019t seem to be able to handle it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I read somewhere that firefox caps the actual framerate of flash apps to keep CPU usage under control; even if you get 60fps on your own machine there\u2019s a good chance other people won\u2019t.","spam":"N"},{"author_name":"DrPetter","time":"May 31, 2009 2:43 am","epoch":1243755780,"text":"Terry: I got Chup running at 60 fps on most machines and browsers I&#8217;ve tried. Seems the latest couple of flash players are greatly improved over old ones in that respect. Having said that though, it also measures actual framerate (using a simple timer that triggers every second and counts number of frames drawn up to that point) and drops into frameskip mode if it&#8217;s too low. On my Eee the game only gets about 20 fps, but it&#8217;s still playable.<br \/>\n Are you using vector graphics (or bitmapData.draw), or are you copyPixels:ing into a screen bitmap? 100 small images shouldn&#8217;t be a problem at all if you&#8217;re just copying pixel data without transformations. I saw a demo somewhere that did like 2000 64&#215;64 pixel sprites at 60 fps.","spam":"N"},{"author_name":"","time":"May 31, 2009 5:02 am","epoch":1243764120,"text":"Ah, interesting! I didn&#8217;t know you could handle your update code that way in flash, I thought it had to be through an enterframe event!","spam":"N"},{"author_name":"DrPetter","time":"May 31, 2009 1:16 pm","epoch":1243793760,"text":"Yeah, I still do it through enterframe, but basically when it detects a too-slow actual framerate it&#8217;ll increment a frameskip variable and reduce the stage framerate. Each time the enterframe event triggers, it&#8217;ll step through [frameskip] number of logic steps and then render one frame.","spam":"N"}],"epoch":1243390860,"likes":0,"metadata":{"p_key":"73265","p_author":"Terry","p_authorkey":"80","p_urlkey":"109087","p_title":"Bullet Time","p_cat":"MiniLD","p_event":"LD14","p_time":"1243390860","p_likes":"0","p_comments":"10","p_status":"UPD5","us_key":"80","us_name":"Terry","us_username":"terry","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Just finished my posthumous MiniLD entry! Next time I&#8217;ll try to make my mind up about entering a lot sooner, heh.<\/p>\n <p><img src='http:\/\/distractionware.com\/blog\/images\/2009\/may\/bullettimetues.png' alt='Bullet Time Final' class='aligncenter' \/><\/p>\n <p><a href=\"http:\/\/www.kongregate.com\/games\/TerryCavanagh_B\/bullet-time\">You can play it here!<\/a> The goal is to survive as long as possible.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a><\/p>","time":"May 26th, 2009 9:21 pm","title":"Bullet Time"}