{"author_name":"Ran","cat":"MiniLD","comments":[{"author_name":"increpare","time":"July 15, 2009 12:33 pm","epoch":1247679180,"text":"heh; I liked ho wi could go on playing after i was killed <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1246163040,"likes":0,"metadata":{"p_key":"73253","p_author":"Ran","p_authorkey":"501278","p_urlkey":"109075","p_title":"March of the Zombies: part two","p_cat":"MiniLD","p_event":"LD14","p_time":"1246163040","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"501278","us_name":"ran","us_username":"ran","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Work has been going along just fine. I wish I made more journal posts&#8230; Oh well.<\/p>\n <p>*Added Feet damage system: shoot the zombie in the foot and it&#8217;ll move slower (both short-but-high-slow and low-but-permanent slow). Slowdown for player when attacked is permanent unless you heal it with band aid<\/p>\n <p>*Added items (ammobox, records pickup, band aid, beartrap) + itemspawner<\/p>\n <p>*Added sounds (right now I only have sounds for firing the gun and getting hit\/hitting zombies)<\/p>\n <p>*Added different types of zombies (&#8220;fat&#8221; and &#8220;dog&#8221;, I might add &#8220;bat&#8221;) + zombiespawner<\/p>\n <p>*Added &#8220;stumble&#8221; functionality. Zombies are slowed down at random intervals<\/p>\n <p>*Added roaming functionality. Right now only dogs roam, starting randomly (and lasting for 4-20 seconds) when the player isn&#8217;t on the same floor (dogs can&#8217;t walk up stairs).<\/p>\n <p>*Added patrol functionality to dog. If the dog isn&#8217;t on the same floor as the player, the dog will go to the nearest stairway and patrol there (moving back and forth randomly)<\/p>\n <p>*Added bullet collision<\/p>\n <p>*Added player\/zombie wall collision<\/p>\n <p>*First house 90% complete (yes, it doesn&#8217;t get any better than this when I only have 48 hours). Added new floor, stairway down to ground floor, small cellar (not the best camping place&#8230;)<\/p>\n <p>*Added health and feet status meters, also shows how much more ammo\/records you have<\/p>\n <p>*Added time attack. Try to stay alive for as long as possible! Right now items doesn&#8217;t respawn, but zombies do, so getting over 170 seconds is near impossible<br \/>\n <img src=\"http:\/\/www.pici.se\/pictures\/aerEqscak.png\" alt=\"\" width=\"450\" height=\"353\" \/><\/p>\n <p>Download current version <a href=\"http:\/\/woodo.se\/ran\/pyy\/MLD10\/MarchoftheZombies_090628_2237.zip\">HERE<\/a> (beta, this&#8217;ll be final only if I die or something. The third house has no working ladders\/playercollision)<\/p>\n <p>(previous version <a href=\"http:\/\/woodo.se\/ran\/pyy\/MLD10\/MarchoftheZombies_090628_2038.zip\">HERE<\/a>)<\/p>\n <p>Python 2.x and pygame is needed (I&#8217;m using Python 2.5 and pygame 1.8.1). Unzip everything and run MLD_10.py<\/p>\n <p>Controls: A\/D for movement, W or S for moving up stairs\/ladders, mouse1 shoots pistol, mouse2 throws records, ESC to quit<\/p>\n <p>Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (right now it&#8217;s 350), M adds one zombie, K kills all zombies that aren&#8217;t roaming<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/domestic-violence\/\" rel=\"tag\">domestic violence<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/marchofthezombies\/\" rel=\"tag\">MarchoftheZombies<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mini-ld\/\" rel=\"tag\">mini ld<\/a><\/p>","time":"June 27th, 2009 11:24 pm","title":"March of the Zombies: part two"}