{"author_name":"Ran","cat":"MiniLD","comments":[{"author_name":"","time":"June 29, 2009 4:52 pm","epoch":1246312320,"text":"Very cool.  Very hard.  Hope you keep working on it, this is bursting with possibilities..  one idea:  Being able to jump out of windows at the expense of some leg damage.  And of course.. some kind of area effect weapon like Molotov cocktails!","spam":"N"},{"author_name":"Ran","time":"June 29, 2009 7:10 pm","epoch":1246320600,"text":"mrfun: I actually thought of being able to jump out of windows. But right now there isn&#8217;t really any code for player physics (player movement is really simple: a player can only move left and right. All vertical movement is done via the stairs), so I don&#8217;t know how I should implement it in a good way.","spam":"N"},{"author_name":"joekirk","time":"August 29, 2009 3:53 am","epoch":1251535980,"text":"wow cool work on it \ud83d\ude00","spam":"N"}],"epoch":1246246380,"likes":0,"metadata":{"p_key":"73247","p_author":"Ran","p_authorkey":"501278","p_urlkey":"109069","p_title":"March of the Zombies (final)","p_cat":"MiniLD","p_event":"LD14","p_time":"1246246380","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"501278","us_name":"ran","us_username":"ran","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><img src=\"http:\/\/www.pici.se\/pictures\/WwePahuHh.png\" alt=\"\" width=\"450\" height=\"353\" \/><\/p>\n <p><em>Trust me, this looks awesome when in motion with zombies attacking from all directions<\/em><\/p>\n <p><a href=\"http:\/\/woodo.se\/ran\/pyy\/MLD10\/march_of_the_zombies_090629_0724_compiled_win32.zip\">DOWNLOAD LINK<\/a> (.exe file for windows (should work in xp\/vista\/7), also includes source code (copy data\/ directory to src\/ and run MLD_10.py))<\/p>\n <p><a href=\"http:\/\/marchofthezombies.googlecode.com\/files\/motz_v100_setup.exe\">Second download link<\/a> (<a href=\"http:\/\/code.google.com\/p\/marchofthezombies\/\">google code link<\/a>, full setup file for windows)<\/p>\n <p><a href=\"http:\/\/www.megaupload.com\/?d=U2KSHVPA\">Third download link<\/a> (megaupload, so this might not be a very permanent link)<\/p>\n <p>You are the lone survivor of&#8230; Uh, an zombie attack.<br \/>\n Stay alive for as long as possible! Beat your record!<\/p>\n <p>Aim for the head for massive damage, shoot to the body to slow Zombie down and shoot to the legs to cripple them.<br \/>\n Don&#8217;t forget to conserve ammo!<\/p>\n <p>Controls: A\/D for movement, W or S for moving up stairs\/ladders (hold down when you want to use a stairway\/ladder), mouse1 fires pistol, mouse2 throws records, ESC quits, enter toggles fullscreen (800*600 pixels only)<\/p>\n <p>Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (300), M adds one zombie, K kills all zombies that aren\u2019t roaming (only zombie dogs can roam)<\/p>\n <p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n <p>Finally! I spent three hours figuring out how to use py2exe, fixing a problem with fonts and trimming the package (py2exe created files worth 40 MB (exluding the temp build\/ directory), I got it down to 8 MB).<\/p>\n <p>Second and third house added and fully functional, including a line between the two houses (with corresponding semi-stupid Zombie AI). Also added health pack, 5 new sounds and re-wrote 600 lines of code to make it look better. Also did some simple docstring documenting. Difficulty is now well-adjusted, getting over 300 seconds is really hard: my record i 327 seconds. How long can you survive?<\/p>\n <p>This is my first LD, and I must say that I have enjoyed it very much. Not so much for the community feeling (which is really bad: I guess it&#8217;s because this is just a mini-ld) but for the forced time limit (&#8230;which I broke by 7 hours. Oh well!). I have spent around 28 of the 48 hours (well, 34 of the last 55 hours) actively working on this game. I started with nothing but a 40-line code skeleton for pygame (which I had created some weeks ago). I didn&#8217;t like the theme domestic violence, but it gave me inspiration to use a house.<\/p>\n <p>I made the game with following:<\/p>\n <p>SciTE &#8211; Text-editing<\/p>\n <p>MS Paint &#8211; Creating images<\/p>\n <p><a href=\"http:\/\/www.cyd.liu.se\/~tompe573\/hp\/project_sfxr.html\">SFXR<\/a> &#8211; Creating sound effects<\/p>\n <p>Python 2.5 &#8211; Language<\/p>\n <p>Pygame 1.8.1 &#8211; Graphics and sound library<\/p>\n <p>Kebab, bananas and water &#8211; Little time for eating<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/domestic-violence\/\" rel=\"tag\">domestic violence<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/marchofthezombies\/\" rel=\"tag\">MarchoftheZombies<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mini-ld\/\" rel=\"tag\">mini ld<\/a><\/p>","time":"June 28th, 2009 10:33 pm","title":"March of the Zombies (final)"}