After School

So, uh… I just finished my game. I made it with Game Maker 7, and it took aaaaaaages because I was essentially learning how to make games. At this rate, I’m glad I made it, even if it did take me a little under five days to make (eek!).

I’m really happy with it. It’s a game where you pick dialogue options. Try not to give Ted’s Mom a reason to hit him.

afterschool_title

afterschool_dialogue

Any tips or criticisms are warmly welcome.

Yoyogames play/DL page
Download Link

Tags: final

Comments

30. Jun 2009 · 19:07 UTC
Just tried it there; I like the concept a lot, but I couldn’t seem to select anything in the first menu (clicking didn’t do anything), so I couldn’t play it…
30. Jun 2009 · 19:26 UTC
Ruh roh! You mean that first set of dialogue choices, like in the screenshot? I can’t seem to make that happen on mine. I’ll try getting some friends to test it. Anyone else having that problem?
30. Jun 2009 · 19:30 UTC
Yep, exactly like that! I wasn’t able to highlight it red – all three options were in white.
30. Jun 2009 · 20:57 UTC
Holy cow! This game most definitely does the theme justice!
30. Jun 2009 · 21:38 UTC
Excellent work! I left a comment on twitter :)
30. Jun 2009 · 23:25 UTC
I’m probably gonna upload the source somewhere, then. I can’t replicate that problem at /all/. The highlighting and click detection are triggered by watching mouse_y, so maybe that’s it. Hmm. Do I sound like a programmer yet? I’m using Vista… maybe I’ll hack together a keyboard number-selection thing.
01. Jul 2009 · 14:13 UTC
jaz, drop me a line when you upload the source. i’ll look it over.
01. Jul 2009 · 17:07 UTC
I sent you an email, dess, and I can confirm that it seems to have this problem on XP and not on Vista, and that XP people can /sometimes/ play it by *shudder* installing the yoyo games plug-in and playing it in the browser. Eek!
eoferr
02. Jul 2009 · 00:49 UTC
I enjoyed this. I think that the only problem it has is the length/ability not to fast forward through conversations. I understand that this adds to the mounting sense of frustration and desperation, but I think that if you wanted it to be an effective anti-DV ad that would reach more people (as the ending seemed to indicate), it needs to be standard ad-length (or be more varied).
02. Jul 2009 · 08:55 UTC
Oh, you can press space to skip text. I was thinking of shortening the in game “days” and making them a little less independant (even though this conversation in real life really /is/ like talking to a primitive NPC) so she’ll, like, remember if you said something nice yesterday or whatever.
eoferr
02. Jul 2009 · 21:23 UTC
Ah space bar. How silly of me. I think that renders most of what I said invalid.
03. Jul 2009 · 05:04 UTC
Not at all, I didn’t mention it anywhere. I should have really let any key do it. NO WAIT NOT LETTING ANYONE SKIP IS A GREAT IDEA HOLD ON ITS PART OF MY VISION
increpare
15. Jul 2009 · 17:48 UTC
hmm; getting problems with mouse selection; it doesn’t seem to work (Except when my cursor is in the top-left-hand quadrant of my second screen, and then clicking doesn’t work). I have a feeling that a windowed mode might fix this. ah well :/