{"author_name":"stuckie","cat":"MiniLD","comments":[{"author_name":"","time":"July 27, 2009 1:02 am","epoch":1248674520,"text":"Don&#8217;t despair, this game WILL be awesome anyways ^^","spam":"N"}],"epoch":1248640860,"likes":0,"metadata":{"p_key":"73216","p_author":"stuckie","p_authorkey":"267","p_urlkey":"109038","p_title":"And it\u2019s going to be late\u2026","p_cat":"MiniLD","p_event":"LD14","p_time":"1248640860","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"267","us_name":"stuckie","us_username":"stuckie","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>After losing several hours of work due to a hard drive hiccup ( annoyingly while I was backing up the code to SVN at the time ) I won&#8217;t be able to finish this within the 48 hours.. I can&#8217;t even release anything just now as it&#8217;s currently very broken. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>The code I lost was most of the refactored state machine &#8211; which worked properly! So I&#8217;ve been having to rewrite that again, and it&#8217;s not pretty.. specially seeing as it&#8217;s not working as well as it was.<br \/>\n I shall be continuing this throughout the week when I get back from work, so I&#8217;m hoping to have it finished by the end of the week.. though if I was to restart it, I&#8217;d be writing an actual pixel detection routine as this tilecheck system is just hideous!<\/p>\n <p>Once it&#8217;s done, I&#8217;ll write up a post mortem of what went right, and what shot me in the bum.<br \/>\n Here&#8217;s a picture of it&#8217;s current state ( clicky for full screen ):<br \/>\n <a href=\"http:\/\/www.stuckiegamez.co.uk\/gamez\/ludumdare\/miniLD11\/smallarmy.png\"><img src=\"http:\/\/www.stuckiegamez.co.uk\/gamez\/ludumdare\/miniLD11\/smallarmy.png\" alt=\"A Small Army of Quirks\" width=\"320\" height=\"240\" \/><\/a><br \/>\n That&#8217;s 256 Quirks running around a screen area of 1024&#215;768.. it&#8217;s now got a dynamic playfield so if you set the config file to any ( reasonable ) resolution, it&#8217;ll create a playfield big enough for you.<\/p>\n <p>That&#8217;s it just now.. as a warm up to LD15, it&#8217;s highlighted a few issues that I&#8217;ll need to resolve to take part properly&#8230; but it&#8217;s been fun anyway <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n Apologies that I couldn&#8217;t finish in time, but I&#8217;ve had a lot of good feedback from this so far, so I&#8217;ll try get it done throughout the week.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/little-quirks\/\" rel=\"tag\">little quirks<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unfinished\/\" rel=\"tag\">unfinished<\/a><\/p>","time":"July 26th, 2009 3:41 pm","title":"And it\u2019s going to be late\u2026"}