{"author_name":"stuckie","cat":"MiniLD","comments":[{"author_name":"","time":"August 15, 2009 6:56 am","epoch":1250337360,"text":"Yay! Can&#8217;t wait for it to be finished.<br \/>\n I must say I am jealous of your devotion not being shattered after lost work. When these things happen to me I never get around to finishing the game&#8230;","spam":"N"}],"epoch":1248896940,"likes":0,"metadata":{"p_key":"73203","p_author":"stuckie","p_authorkey":"267","p_urlkey":"109025","p_title":"A Little Post-Mortem","p_cat":"MiniLD","p_event":"LD15","p_time":"1248896940","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"267","us_name":"stuckie","us_username":"stuckie","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Well, as I&#8217;ve been working on it throughout the week, I&#8217;ve been putting a lot more effort into it, and it&#8217;s been going way past the original 48hr game concept, hehe.<br \/>\n As such, I thought I&#8217;d post up a post-mortem on what went wrong in the 48 hours, and what went right.<\/p>\n <p>The Good.<\/p>\n <p>The theme was great. I love sandbox style games, be it sandbox in a &#8220;giant world to do as you please&#8221; sense, or even in a &#8220;here&#8217;s a puzzle, figure it out as you like&#8221; sense &#8211; as Little Quirks was to be. So that got the creative juices flowing, so to speak!<\/p>\n <p>My concept was very simple &#8211; basically a Lemmings clone where they can crawl up and along walls and ceilings. The art was nice and simple too, fitting with the cute aesthetics as well.<\/p>\n <p>The engine was in better shape than last time, after being used in another couple of projects since LD11 ( Plight of The Weedunks being one of the most well known &#8211; yes, this is basically the same engine, minus the 3D layer! ) and I got something up and running very quickly, and only took an hour to upgrade the engine to do dynamic colour replacement.<\/p>\n <p>The Bad.<\/p>\n <p>Hard drive hiccup. That wasn&#8217;t fun, especially seeing as I&#8217;ve just recently replaced one of them. Losing several hours of work is a killer, and more so when you&#8217;re in the middle of an SVN commit to an external server to try and avoid losing too much. Moral of the story, save and commit often!<\/p>\n <p>Sound. Or lack thereof. I actually factored no time in for sound. This may have went against me if I had actually finished within the time limit. Something to be wary of for LD15; making time for everything is quite tough, but then that&#8217;s half the challange of Ludum Dare!<\/p>\n <p>The Ugly.<\/p>\n <p>Tilechecks are quick, and for the most part work very well. However, when there&#8217;s a lot of logic behind what your entities are doing (crawling around any side of a tile), those tilechecks quickly spiral out of control. I really should have been doing pixel checking with a hotspot being at the bottom of the sprite. Then again, I was able to get a ludicrous amount of them squirming around, with a full Lua-based state machine for each of them which a more expensive pixel check routine may not have allowed. A puzzle for sure as to what would&#8217;ve been better \ud83d\ude09<\/p>\n <p>What Next?<\/p>\n <p>It&#8217;s become apparant that there&#8217;s actually a bit of depth in this concept while I&#8217;ve been continuing it after work, and it&#8217;s been slowly going beyond just a 48hr game. I&#8217;ve decided to continue working on it on the run up to LD15, as it&#8217;ll let me see what my engine still requires, and fix some of the hideous bugs I&#8217;ve uncovered along the way.<\/p>\n <p>I&#8217;ll still be releasing the game &#8211; source and all &#8211; when it&#8217;s done, and probably post it up here complete with final tag &#8230; more than likely 48 days after MiniLD11 rather than 48 hours \ud83d\ude09<br \/>\n The game was also designed for handhelds ( <a href=\"http:\/\/www.stuckiegamez.co.uk\/gamez\/ludumdare\/miniLD11\/Wiz-GP2X-Dingoo.jpg\">GP2X, Wiz, and Dingoo in particular &#8211; click for image &#8211; <\/a> ) so you&#8217;ll probably see it on one of the sites for those hand helds when it&#8217;s done too <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/little-quirks\/\" rel=\"tag\">little quirks<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"July 29th, 2009 2:49 pm","title":"A Little Post-Mortem"}