{"author_name":"romer","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"Andrew","time":"October 8, 2009 10:04 am","epoch":1255014240,"text":"Was just wondering if you ever got py2app working with Rabbyt. I have been having issues myself.","spam":"N"}],"epoch":1251462600,"likes":0,"metadata":{"p_key":"73127","p_author":"romer","p_authorkey":"510335","p_urlkey":"108949","p_title":"Gearing up (part 2)","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251462600","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"510335","us_name":"romer","us_username":"romer","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Okay, so like I said in my previosu post, I wanted to post a link to the &#8220;framework&#8221; that I&#8217;ll be using this weekend.\u00a0 So without further ado, I present: <a href=\"http:\/\/www.twentyshotespresso.com\/ghetto-game-engine.tar.gz\" target=\"_blank\">the Ghetto Game Engine<\/a>. This has just been my attempt to get a general purpose &#8220;engine&#8221; together, but since I haven&#8217;t exactly been winning to the fight in search of free time, this hasn&#8217;t progressed too terribly far.\u00a0 That said, I plan on using it this weekend, and I&#8217;ve posted the source for all who want to see and possibly attempt to use it this weekend.\u00a0 Warning: it&#8217;s very terse right now.<\/p>\n <p>Speaking of what I&#8217;ll be using this weekend, I figured while everyone else is doing it, I&#8217;ll post my own list of tools and tech!\u00a0 Everybody loves lists, right?<\/p>\n <p><strong>TECH SIDE<\/strong><\/p>\n <p><strong>Language:<\/strong> Python (version 2.6)<br \/>\n <strong>Libraries:<\/strong> Right now just pyglet 1.1.3, might look into pulling Rabbyt in as well<br \/>\n <strong>Platform:<\/strong> I&#8217;m working on my Macbook, but since it&#8217;s Python, I&#8217;m hoping to easily put it on Windows as well.\u00a0 I just need to figure out how to use py2exe and py2app<br \/>\n <strong>Version Control:<\/strong> Subversion.<\/p>\n <p><strong>ARTSY SIDE<\/strong><\/p>\n <p><strong>Graphic Software:<\/strong> Photoshop CS4 w\/ Wacom Intuos tablet (there is no WAY I&#8217;m going to try to draw things with a track pad or mouse)<br \/>\n <strong>Sound Software:<\/strong> I&#8217;ve got VMWare loaded on my Macbook for the sole purpose of running Sound Forge for mashing up sound effects.\u00a0 If need be, I can go out with my field recorder and take some samples, then contort the crap out of them in Sound Forge.\u00a0 That said, I might be wanting to check out this sfxr program people keep talking about.<br \/>\n <strong>Music Software<\/strong>: If I&#8217;m actually lucky to get to a point where I can try and make some music, I think I&#8217;m just going to hook up a Casio keyboard the recorder and mash something cheesy out.\u00a0 I have a copy of Cubase from when I took digital music classes back in college that I can use for sequencing, but I want to make sure I have some gameplay done before worrying about the music (and sound for that matter).<\/p>\n <p>Yeah, aside from all that, I really got nothing.\u00a0 Looking forward to the competition, and best of luck to all that do participate!<\/p>","time":"August 28th, 2009 7:30 am","title":"Gearing up (part 2)"}