{"author_name":"LunarCrisis","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251483180,"likes":0,"metadata":{"p_key":"73116","p_author":"LunarCrisis","p_authorkey":"176","p_urlkey":"108938","p_title":"Participation! and Library!","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251483180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"176","us_name":"LunarCrisis","us_username":"lunarcrisis","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>So, I&#8217;ll be participating this weekend, and I&#8217;ll be using a new library\/framework I&#8217;ve been working on during the summer called dokidoki. It&#8217;s a collection of lua modules which provide utilities useful for game development, and some native C modules which interface with glfw, opengl, portaudio, etc. The idea is that you have a binary which runs init.lua in the current directory, which implements the game.<\/p>\n <p><a href=\"http:\/\/stuff.henk.ca\/ld15\/dokidoki-support-source.tar.gz\">Source code for the binary parts<\/a><\/p>\n <p><a href=\"http:\/\/stuff.henk.ca\/ld15\/dokidoki-binary-linux-x86.tar.gz\">Compiled version for linux x86<\/a> (includes the lua parts of dokidoki)<\/p>\n <p><a href=\"http:\/\/stuff.henk.ca\/ld15\/dokidoki-examples.tar.gz\">Some examples<\/a> (copy them into the binary directory and rename any of them to init.lua):<\/p>\n <p>The windows binary isn&#8217;t ready to release yet, but I&#8217;ll be working on that sometime this weekend (or more likely Monday).<\/p>","time":"August 28th, 2009 1:13 pm","title":"Participation! and Library!"}