{"author_name":"TFernando","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251517380,"likes":0,"metadata":{"p_key":"73036","p_author":"TFernando","p_authorkey":"1164","p_urlkey":"108858","p_title":"FallingTown","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251517380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1164","us_name":"TFernando","us_username":"tfernando","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>So I was having trouble with an idea.\u00a0 I&#8217;m trying to stick with the definition of cavern which is\u00a0a naturally occurring void in the earth, and perhaps that&#8217;s too limiting. \u00a0I came up with two concepts I like though, and one I&#8217;m going to develop.<\/p>\n <p>The runner up for me was Stalactite.. here&#8217;s the crummy mockup:<br \/>\n <img class=\"alignnone size-full wp-image-7401\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Concept1Stalactites.png\" alt=\"Concept1Stalactites\" width=\"500\" height=\"500\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Concept1Stalactites-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Concept1Stalactites-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Concept1Stalactites.png 500w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/p>\n <p>Where the idea was to grow stalactites by somehow moving the water around. The soluble minerals that could become stalactites would be limited resources, as would the water. But although that could be\u00a0a neat simulation, I didn&#8217;t see a game.<\/p>\n <p>Option 2 is a competitive game where there is a town being built over a cavern. There are two players (I&#8217;ll initially code hotseat multiplayer, and then code some type of AI). A grid represents the town, and another grid represents the cavern. Each turn a player can either place a building, or a support. Buildings have different weights. If the stress at a given point exceeds some constant (TBD), a sinkhole forms and the buildings within the confines of the sinkhole fall to the cavern level and are out of play. The game ends when&#8230; (I&#8217;m not sure yet). Each player gets points for his opponents buildings in the cavern, and loses points for his own buildings in the cavern.<\/p>\n <p>My goal for the rest of the evening is to get a mock-up done of this, and a basic UI.<\/p>\n <p>-TF<\/p>","time":"August 28th, 2009 10:43 pm","title":"FallingTown"}