{"author_name":"Radix","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251520380,"likes":0,"metadata":{"p_key":"73021","p_author":"Radix","p_authorkey":"734","p_urlkey":"108843","p_title":"Abortion.","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251520380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"734","us_name":"Radix","us_username":"radix","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>I managed to get past that last obstacle only to run in to a brick wall.<\/p>\n <p>The evidently horrible way Construct handles updating the collision mask of canvasses not only slows the game to a jerkfest, but overheated my machine to the point of crashing.<\/p>\n <p>I want to take a screenshot to show how far I got but I&#8217;m afraid it&#8217;ll catch fire.<\/p>\n <p>I&#8217;m pretty disappointed because I thought this was going to be an opportunity to try out an idea I&#8217;ve been sitting on for a while. Right now I&#8217;m deciding whether I should turn what I&#8217;ve done so far into less interesting action game or try to come up with something new.<\/p>","time":"August 28th, 2009 11:33 pm","title":"Abortion."}