{"author_name":"NiallM","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251530280,"likes":0,"metadata":{"p_key":"72981","p_author":"NiallM","p_authorkey":"785","p_urlkey":"108803","p_title":"Had an idea","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251530280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"785","us_name":"NiallM","us_username":"niallm","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>A better one than before, anyway.\u00a0 It&#8217;s going to be a puzzle platformer type thing, called Caverns of Light.\u00a0 The story is that for some reason, there&#8217;s no light anymore on the surface of the planet, but there is below it, in the aforementioned caverns.\u00a0 So you have to go down and bring the light back up from these caverns, by setting up a series of right-angled prism thingies.\u00a0 Hopefully it won&#8217;t be too complicated to implement.\u00a0 I&#8217;ll aim to get the basic mechanics up and running by the end of today, and if that works out, I can set about adding enemies and level editing tomorrow.<\/p>\n <p>First step I think is to create a level editor though &#8211; I&#8217;ll see if I can get that done by lunch.<\/p>\n <p>Here&#8217;s an initial mockup of the tile graphics:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/LD15Mockup.png\"><img class=\"alignnone size-large wp-image-7667\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/LD15Mockup-550x412.png\" alt=\"LD15Mockup\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/LD15Mockup-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/LD15Mockup-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/LD15Mockup.png 1024w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 29th, 2009 2:18 am","title":"Had an idea"}