{"author_name":"zoombapup","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251537120,"likes":0,"metadata":{"p_key":"72960","p_author":"zoombapup","p_authorkey":"505861","p_urlkey":"108782","p_title":"Not feeling the \u201ccavern\u201d theme yet","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251537120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505861","us_name":"zoombapup","us_username":"zoombapup","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Ok, so its not exactly looking like a &#8220;cavern&#8221; as such yet. But it will once I get the main part modelled.<\/p>\n <p>Essentially, its going to be a real-time level thingy. Created using 3DS Max and GLB plugin. This is a mental ray ambient occlusion bake. I guess I&#8217;m actually going to end up doing more of a content-based LD than a game based one. I&#8217;ll try and get some simple gameplay in there too (robots to kill or some such).<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/britishindie.com\/wp-content\/uploads\/2009\/08\/testbake.jpg\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>","time":"August 29th, 2009 4:12 am","title":"Not feeling the \u201ccavern\u201d theme yet"}