{"author_name":"stuckie","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251547860,"likes":0,"metadata":{"p_key":"72920","p_author":"stuckie","p_authorkey":"267","p_urlkey":"108742","p_title":"Moons of Subterrane","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251547860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"267","us_name":"stuckie","us_username":"stuckie","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Not sure I&#8217;m going to get something done this weekend due to being a bit blegh, but I&#8217;m going to have a shot.<\/p>\n <p>Using my engine again ( which I&#8217;ve just committed a bunch of stuff to the repository for &#8220;chunky&#8221; scrolling action and a bit of a cleanup that had been sitting on my laptop for a while ) which, should you want scarred for life in reading atrocious code, is here: http:\/\/svn2.xp-dev.com\/svn\/stuckie-SGZEngine\/<\/p>\n <p>Currently, my game concept is as follows:<br \/>\n Gigantic maze-like caverns ( possibly randomly generated ) full of nasties and helpless people.<br \/>\n Rescue the helpless people from their research stations by landing on the pads to pick them up, and take them out the caves to a safe area ( your ship can only carry so many, so you&#8217;ll need to ferry the buggers about. )<br \/>\n Might as well grab some precious minerals while you&#8217;re in there too, for some extra points.<br \/>\n Do it before the caverns cave in due to destabalisation from the nasties.<\/p>\n <p>I&#8217;m leaning towards a Cybernoid-style gameplay experience &#8211; so expect viciously difficult sectors, with switch-screen scrolling rather than smooth-scrolling, allowing each screen to be a puzzle in it&#8217;s own right.<br \/>\n Not sure if I&#8217;ll keep the Cybernoid &#8220;constantly falling&#8221; mechanic, or implement actual gravity.. depends how much of a clone I want it to be, I guess.<\/p>\n <p>Art is being done in the Gimp as usual, sound effects and music in MilkyTracer should there be time.<br \/>\n Right, I need food.. hopefully have something playable by the end of the day, and I&#8217;m predominantly targetting handhelds again, so expect a 320&#215;240 res unless I whack some scaling in there.<\/p>","time":"August 29th, 2009 7:11 am","title":"Moons of Subterrane"}