{"author_name":"HybridMind","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251554340,"likes":0,"metadata":{"p_key":"72899","p_author":"HybridMind","p_authorkey":"234","p_urlkey":"108721","p_title":"They\u2019re getting angrier\u2026","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251554340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"234","us_name":"HybridMind","us_username":"hybridmind","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>6 hours of development so far and progress continues on my game&#8230;\u00a0 thought I&#8217;d post a few early screenshots.\u00a0 I&#8217;m working to get the first playable level done so I can continue messing with making the mechanics fun.\u00a0 Doing bare minimum art as the lumpy bats will testify to:<\/p>\n <p><img class=\"alignnone size-full wp-image-8091\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/early-screenshot.jpg\" alt=\"early-screenshot\" width=\"500\" height=\"407\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/early-screenshot-300x244.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/early-screenshot.jpg 500w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/p>\n <p>Stalactites, Geysers, and Bats now spawn.\u00a0 The bats have a funny animation right now which I think will make them enjoyable to watch flap around as you try to eliminate them.<\/p>\n <p><img class=\"alignnone size-full wp-image-8090\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/early-menu.jpg\" alt=\"early-menu\" width=\"500\" height=\"407\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/early-menu-300x244.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/early-menu.jpg 500w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/p>\n <p>Rough working main menu too.<\/p>\n <p>Well, I&#8217;m stalling out on productivity right now because I am starving.\u00a0 I have a chicken pot pie in the oven cooking but it won&#8217;t be ready for another 30 minutes so I&#8217;m powering on best I can.<\/p>\n <p>I&#8217;m really trying to focus on getting the earlier playable and fun parts of this game coded.\u00a0 Building out primitive menu systems and game framework logic so that I won&#8217;t have to mess with it later.\u00a0 I have implemented the timing bar, level counters, and scoring widgets.\u00a0 My hope is that once I get the basic &#8216;level format&#8217; working I can do 5 rough levels with very basic art today.\u00a0 Then tomorrow can be spent on improving the art and adding music and sound.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/anger\/\" rel=\"tag\">anger<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/angry\/\" rel=\"tag\">angry<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bats\/\" rel=\"tag\">bats<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/caverns\/\" rel=\"tag\">caverns<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/geysers\/\" rel=\"tag\">geysers<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshots\/\" rel=\"tag\">screenshots<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stalactites\/\" rel=\"tag\">stalactites<\/a><\/p>","time":"August 29th, 2009 8:59 am","title":"They\u2019re getting angrier\u2026"}