{"author_name":"pulkanat","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251564720,"likes":0,"metadata":{"p_key":"72858","p_author":"pulkanat","p_authorkey":"509145","p_urlkey":"108680","p_title":"I guess I\u2019m a little late but\u2026","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251564720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509145","us_name":"pulkanat","us_username":"pulkanat","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>I was hopeless when I posted an entry message yesterday and I had work to do until a few hours ago (mostly work I should have finished Friday). However just now I have the greatest idea (something like <a href=\"http:\/\/www.ludumdare.com\/compo\/2009\/08\/29\/introducing-wagon-race\/\" target=\"_blank\">graner&#8217;s wagon race<\/a>) ! Also I&#8217;m free whole Sunday.<\/p>\n <p>I wanted to learn how collision with world and physics like speed and bouncing worked in platform games. I think I&#8217;m about to make it my own way. A late start but I&#8217;ll get definitely what I want to do. I hope I can finish and give you people a little something to look at too.<\/p>\n <p>I think the Numerical Analysis lessons I took will be enough for me but I didn&#8217;t write anything like this before so I appreciate any resources on f=m*a type of physics or world collision in 2D.<\/p>","time":"August 29th, 2009 11:52 am","title":"I guess I\u2019m a little late but\u2026"}