{"author_name":"Gutter","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251577140,"likes":0,"metadata":{"p_key":"72813","p_author":"Gutter","p_authorkey":"510075","p_urlkey":"108635","p_title":"Something bad is looming\u2026","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251577140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510075","us_name":"Gutter","us_username":"Gutter","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>The more I code that game, the more it feels like freaking Boulder Dash&#8230;<\/p>\n <p>If I can&#8217;t break from that mold, I will abandon it (and this Ludum at the same time). I really don&#8217;t like where that game is going&#8230; I shouldn&#8217;t have used the BD graphics as place holder, apparently they have influenced the concept more that I would like.<\/p>\n <p>Here is a proverbial screen :<\/p>\n <p><img class=\"alignnone size-full wp-image-8526\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Screenshot-2.png\" alt=\"Screenshot 2\" width=\"486\" height=\"506\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Screenshot-2-288x300.png 288w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Screenshot-2.png 486w\" sizes=\"(max-width: 486px) 100vw, 486px\" \/><\/p>\n <p>I never realized how much the XNA framework screwed with tansparency when rotating before I took this screenshot&#8230;<\/p>","time":"August 29th, 2009 3:19 pm","title":"Something bad is looming\u2026"}