{"author_name":"bluescrn","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"mattdev","time":"August 29, 2009 3:43 pm","epoch":1251578580,"text":"Looks very cool <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"doohan","time":"August 29, 2009 3:44 pm","epoch":1251578640,"text":"I like the way the lava seems to light everything up. Very cool..er..or hot!","spam":"N"},{"author_name":"","time":"August 29, 2009 3:45 pm","epoch":1251578700,"text":"The graphics look really nice. Is it your own engine?","spam":"N"},{"author_name":"","time":"August 29, 2009 3:46 pm","epoch":1251578760,"text":"I dont care if you get gameplay in, if it looks like that its a winner! &lt;3","spam":"N"}],"epoch":1251578460,"likes":0,"metadata":{"p_key":"72807","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"108629","p_title":"Day 1 over\u2026","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251578460","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p><img class=\"alignnone size-large wp-image-8573\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/cavern_shot04-550x337.png\" alt=\"cavern_shot04\" width=\"550\" height=\"337\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/cavern_shot04-300x184.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/cavern_shot04-550x337.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/cavern_shot04.png 1040w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>There be blobs!&#8230; proper polygonal blobs. With blob shadows, and physics (I&#8217;m using Tokamak again)<\/p>\n <p>Actually, I&#8217;m only intending to have one blob, for the player. There&#8217;s still no controls\/gameplay, I&#8217;m not expecting this entry to reach a particularly complete state &#8211; I&#8217;ve been rather too overambitious (and wasted loads of time tweaking graphical stuff) .\u00a0 But I should have at least some gameplay by the end of tomorrow&#8230;<\/p>","time":"August 29th, 2009 3:41 pm","title":"Day 1 over\u2026"}