{"author_name":"laremere","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251594000,"likes":0,"metadata":{"p_key":"72767","p_author":"laremere","p_authorkey":"530","p_urlkey":"108589","p_title":"All in a day\u2019s work","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251594000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"530","us_name":"laremere","us_username":"laremere","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/img197.imageshack.us\/img197\/1950\/tempnmx.png\" alt=\"\" width=\"645\" height=\"511\" \/><\/p>\n <p>After collision got working (last post) I implimented digging, and it works great animations and all. \u00a0After I got digging as done as it&#8217;ll get, I tried tackling cavern generation&#8230;and ended up with laggy strait tunnel generation. \u00a0This was another bummer because I spent so much time working on it trying to figure out a good algorythm, but it failed in the end. \u00a0I got a tiny bit a spriting done, and now I&#8217;ve turned off the screen recorder for the night and am not going to work on it anymore at the moment. \u00a0I&#8217;m going to sleep on the algorythm, and hope tomorrow will bring better luck with my not waisting my time with failedattempts.<\/p>","time":"August 29th, 2009 8:00 pm","title":"All in a day\u2019s work"}