Poor Lost Dragon Babies…

…They’re all still spheres along with everything but my mock level.  Making good progress so far, have most of the game logic done and my goal is concentrate only on art after midnight or so and all of tomorrow.  Also plan on making the game take place on one huge level.

My game involves a dragon looking for her lost babies in a cave (duh).  She can roar to get the closest one to answer and indicate the direction it’s at, use fire to take down enemies, and fly around.  So far I have giant moths and acid dripping stalagmites as obstacles.  Once she finds a baby she has to fly it back to the roost and look for the next one.  Early prototype was ok fun so I decided to stick with it given the short amount of time available.  Gameplay is 2D with 3D levels (Shadow Complex is a recent example).  I’d post a screenshot but just have spheres to show off.

Note: Like I said on IRC, recording a timelapse increases productivity and makes me feel guilty about slacking off on the Internet.  Give it a shot haha.

Chris