{"author_name":"NiallM","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251606900,"likes":0,"metadata":{"p_key":"72750","p_author":"NiallM","p_authorkey":"785","p_urlkey":"108572","p_title":"2nd day","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251606900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"785","us_name":"NiallM","us_username":"niallm","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Okay, so I&#8217;m wide awake (thanks, seagulls&#8230;) and ready to get back to work.\u00a0 The plan for today is:<\/p>\n <ul>\n <li>First, do all the little things the game still needs:<\/li>\n <\/ul>\n <ol>\n <li>Light boxes which send the light beams up to the sky.<\/li>\n <li>Light pipes to send the light from light boxes deep in the level up to the sky (and to act as extra obstacles for the player).<\/li>\n <li>UI, showing: number of lives; number of light boxes lit up; number of reflectors available.<\/li>\n <li>Pickup-able reflector crates.<\/li>\n <li>Ability to die, from:<\/li>\n <li>Lava.<\/li>\n <li>Spikes.<\/li>\n <li>Moving spiky ball things (yay originality!).<\/li>\n <li>Fix the stupid collision detection!<\/li>\n <\/ol>\n <ul>\n <li>10.30: Do the music and sound fx.<\/li>\n <li>11.30: Off to the shops.<\/li>\n <li>12-12.30: Back home for lunch and the grand prix.<\/li>\n <li>The afternoon: Finish putting the level together.<\/li>\n <li>Late afternoon: Add story screen, build final Windows version.<\/li>\n <li>6.00: Dinner.<\/li>\n <li>7.00: Build Linux version.\u00a0 Release.\u00a0 OSX can wait for another time.<\/li>\n <\/ul>","time":"August 29th, 2009 11:35 pm","title":"2nd day"}