Half Way Through Day Two

Scarily, LD15 ends in about 14 and a half hours.. I’ve still a lot to do, most important of which is getting font support in for some feedback!
Some sounds wouldn’t go amiss either…

However, the onslaught of nasties continues as base spawners have been implemented.
Here’s a bit in the first sector of the first moon that’s somewhat nasty:
One Dead Spawner, mwhahaha

I had just destroyed the one on the right when the screenshot clicked ๐Ÿ˜‰ they take quite a beating though but at least they stay dead! There’s also a puff of smoke when something collides with a bullet or enemy. Definitely crying out for sound effects now!

What’s left in Order of Importance:
Fonts.
Picking up Researchers and Repairing ( as you can still shoot stuff so, yea..ย  I can change the game to destroy all enemy spawners if need be ๐Ÿ˜€ )
Sounds.
Some actual level design ( though the way the levels are built, I could whip up a lot of them in the last two hours quite easily. )

Nicities:
Frontend.
Music.

Current playable with four spawners is here: http://www.stuckiegamez.co.uk/gamez/ludumdare/ld15/MoonsOfSubterrane-32.7z
It’s getting there.. and I might actually finish for a change!