{"author_name":"Henry McLaughlin","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"","time":"August 30, 2009 7:02 am","epoch":1251633720,"text":"Looks really nice!","spam":"N"}],"epoch":1251624420,"likes":0,"metadata":{"p_key":"72719","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"108541","p_title":"Day 2 Update","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251624420","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>I&#8217;ve got enemies (Who stand there and get shot&#8230;)<\/p>\n <p>They die, though! (Well, they disappear&#8230;)<\/p>\n <p>I&#8217;ve got a camera, too. It works very well, even not blitting things that are off-screen.<\/p>\n <p>(I&#8217;m glad I&#8217;m using a library that I&#8217;ve used a wrapper for! The concepts are familiar even if the language isn&#8217;t!)<\/p>\n <div id=\"attachment_8977\" style=\"width: 614px\" class=\"wp-caption alignnone\"><img class=\"size-full wp-image-8977\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Progress-2.png\" alt=\"They're Huge! O_O\" width=\"604\" height=\"621\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Progress-2-550x565.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Progress-2.png 604w\" sizes=\"(max-width: 604px) 100vw, 604px\" \/><p class=\"wp-caption-text\">They&#39;re Huge! O_O<\/p><\/div>\n <p>Oh, and her gun works now!<\/p>\n <div id=\"attachment_8981\" style=\"width: 614px\" class=\"wp-caption alignnone\"><img class=\"size-full wp-image-8981\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Less-QQ-More-PewPew.png\" alt=\"Less QQ, More Pew Pew! OwO\" width=\"604\" height=\"621\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Less-QQ-More-PewPew-550x565.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Less-QQ-More-PewPew.png 604w\" sizes=\"(max-width: 604px) 100vw, 604px\" \/><p class=\"wp-caption-text\">Less QQ, More Pew Pew! OwO<\/p><\/div>\n <p>I&#8230; Haven&#8217;t gotten much sleep. I fell asleep in the bathroom last evening, and woke up a few hours later just awake enough to not be able to sleep.<\/p>\n <p>But, it gave me time to implement some things.<\/p>\n <p>Then I tried using MinGW from Code::Blocks. (In Linux, no less)<\/p>\n <p>That didn&#8217;t go too well, as the Linux version of Code::Blocks assumes that you always want glibc, which conflicts Extensively) with windows.h, which defines the schmutz that you need from WinMain, which Windows, monkey OS that it is, demands!<\/p>\n <p>I&#8217;ll stick in preprocessor bits to allow building on Windows, as well as a Makefile after I&#8217;ve got the thing done. If I can&#8217;t get all of it done by tonight, I&#8217;ll just port it tomorrow morning. The rules allow that, if I recall correctly.<\/p>\n <p>All in all, I can almost guarantee a game by the end. I have very little left to implement, so the only major undertaking will be the world generator, which is actually fairly likely to be done by tonight! <strong>Yeah!<\/strong><\/p>\n <p>Here&#8217;s to things working out, despite all of our troubles. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&#8212;Akake<\/p>","time":"August 30th, 2009 4:27 am","title":"Day 2 Update"}