Monsters hiding in the shadows,. .

Last night's dinner,. tasty noodles!

Last night's dinner,. tasty noodles!

din’t get back to work last night,. beer and distractions after dinner,.  .  :(

But up early thismorning with jug of coffee,.

work space morning shot,. .

work space morning shot,. .

ok,  I added some monsters,. they are only visible when lit by the players light source.  I like the way they can hide in the shadows of the cavern’s pillars, and other structures.  Right now they just stand there,. but AI is next and I will try to get them to use the shadows as cover,.. .

caveDev_three

as you can see I did some simple tile graphics too,. and a perlin noise based scaleing of the floor tiles creates a cool pattern effect.  I am almost to the point of having a ‘playable’  game, just a little more work and something basic should be working.

Comments

30. Aug 2009 · 14:22 UTC
It’s _very_ dark!
Almost
30. Aug 2009 · 18:24 UTC
Looks pretty neat. If yo ucould color/tint the tiles revelaed by how far they are from the light, it would lok great. (farmost tiles could have a semitransparent black drawn overtop)