{"author_name":"TFernando","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251641460,"likes":0,"metadata":{"p_key":"72691","p_author":"TFernando","p_authorkey":"1164","p_urlkey":"108513","p_title":"Falling into the Cavern","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251641460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1164","us_name":"TFernando","us_username":"tfernando","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Ok&#8230; Finally got the buildings to fall into the cavern. I&#8217;m having massive issues because I&#8217;ve got grids 90 degrees off from each other, and not all my grids are the same size. Definately next time I&#8217;d use a master class which stores EVERYPIECE OF DATA that ANY type of cell could want so that I only had one NxN array instead of 7 or 8&#8230;<\/p>\n <p> Haven&#8217;t touched the building selector yet, or recolored the buildings for the other players. No chance I&#8217;ll get to sound I think&#8230; I&#8217;ll be lucky if I finish a UI and have an AI which does more than place random moves. Here&#8217;s a current screenshot though.<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Falling-550x631.png\" alt=\"Falling\" width=\"550\" height=\"631\" class=\"alignnone size-large wp-image-9146\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Falling-550x631.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Falling.png 613w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><br \/>\n -TF<\/p>","time":"August 30th, 2009 9:11 am","title":"Falling into the Cavern"}