{"author_name":"psnake","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251661620,"likes":0,"metadata":{"p_key":"72642","p_author":"psnake","p_authorkey":"209","p_urlkey":"108464","p_title":"Game Mechanics done. Now, balancing the puzzles","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251661620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"209","us_name":"psnake","us_username":"psnake","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>I really think this time I have a good game to show.<\/p>\n <p>You were put in a cell inside a cavern patroled by spiders (?! I&#8217;m awfull at drawing \ud83d\ude1b just focused on mechanics so spiders it is, I think) and your objective is to just escape from there, but you&#8217;ll you be able to do it? If you don&#8217;t feel excited with this intro it&#8217;s because you&#8217;re a normal person \ud83d\ude1b<\/p>\n <p>I&#8217;m about to finish all maps (ie. rooms), they will be 8 or 9 in total with some variety on the path you can take so you&#8217;re not expected to go through them all (the easier exits of a certain room lead to easier rooms), but all converge towards one final room.<\/p>\n <p>After the maps are made I&#8217;ll try to make the main menu and some way to save hi-scores.<\/p>","time":"August 30th, 2009 2:47 pm","title":"Game Mechanics done. Now, balancing the puzzles"}