Finished!
Oh man, took way too long!
So much went wrong… LOL, the caverns part had to be cut out to finish the game because it was taking too long to do the collision dectection and path ai.
Wrote some scrolling text routines that completely disappeared for some reason.
Overall though loved the experience. I think this is my most interesting entry ever.
Processing worked great. I really love how sturdy and well built the language and environment is. Reminded me of the quality of C# and visual studio.
Couldn’t get any decent sounds so left it out. Also, borrowed some code from a demo for flocking. It would have too me the whole 48 hours just to do that one part. Don’t feel too bad. Basically I started with nothing but the language otherwise.
Will add a domain with the game applet online later. I uploaded three version, one for each windows, mac and linux, all together in one compressed file. Java is required of course. Let me know how they work for you. Oh well, going in the pool now! Too much stress!!
Here is the final download file (in RAR format):
http://www.divshare.com/download/8333124-2e7
Here’s a final screenshot:
