{"author_name":"Moon Goon","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251675000,"likes":0,"metadata":{"p_key":"72601","p_author":"Moon Goon","p_authorkey":"1107","p_urlkey":"108423","p_title":"Simply Cavern Done!","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251675000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1107","us_name":"Moon Goon","us_username":"moon-goon","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Uploaded my entry just a bit ago.<\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/i511.photobucket.com\/albums\/s352\/slobu\/scshot2.jpg\" alt=\"\" width=\"800\" height=\"600\" \/><\/p>\n <p>http:\/\/www.esnips.com\/r\/hmfl\/doc\/2cc943fe-3236-4740-b288-0aac64fb7550\/scavern<\/p>\n <p style=\"padding: 0px;margin-bottom: 3px;margin-top: 3px;font-size: 9pt\">http:\/\/rapidshare.com\/files\/273654558\/scavern.exe<\/p>\n <p style=\"padding: 0px;margin-bottom: 3px;margin-top: 3px;font-size: 9pt\">http:\/\/rapidshare.com\/files\/273654962\/scavern.gmd<\/p>\n <p style=\"padding: 0px;margin-bottom: 3px;margin-top: 3px;font-size: 9pt\">\n <p>Find the key and open the treasure chest to win!\u00a0 Avoid the Red Dragon and Bat.\u00a0 Arrow keys to move.<\/p>\n <p>Used Jave and Irfanview for graphics.\u00a0 SFXR and MS Sound Recorder for sound.\u00a0 Yes, this sad excuse for a game was made in Game Maker 5.\u00a0 Blame it on me not Mark Overmars.<\/p>\n <p>11:58am Sat.\u00a0 Power reset before I saved the last log.\u00a0 Didn&#8217;t save what I&#8217;d developed as of yet either.\u00a0 Decided to sleep over coding last night.\u00a0 Still a little shakey on theme.<\/p>\n <p>Currently drinking:\u00a0 Instant coffee + rice protien + stevia + strawberry extract.\u00a0 Really bad instant coffee too.<\/p>\n <p>12:43pm Sat.\u00a0 Gettings caffeined up.\u00a0 Frustrated with thinking about game ideas.\u00a0 Has to be simple.\u00a0 Has to be doo-able.\u00a0 has to be fun and unique..\u00a0 Arrrgh!!!!\u00a0 Shooter RPG Cavern style?\u00a0 Hmmmn..<\/p>\n <p>4:38pm Sat.\u00a0 Decided on an art style.\u00a0 Took awhile to figure out the image processing.\u00a0 Thinking of standardizing on a Venture\/Adventure motif.<\/p>\n <p>5:11pm Sat.\u00a0 Still working on the game font.\u00a0 What a pain!!!!\u00a0 Only doing symbols, numbers and caps though..<\/p>\n <p>5:40pm sat.\u00a0 Did I mention custom fonts are a pain?\u00a0 Almost to the letters though..<\/p>\n <p>6:26pm Sat.\u00a0 Font is done!\u00a0 Moving on to player sprites and objects.<\/p>\n <p>7:17pm Sat.\u00a0 player is moving with basic collision.\u00a0 Added dummy treasure object.<\/p>\n <p>8:24pm Sat.\u00a0 Ate Steak &amp; Cheese Hose ole and tried to take a nap to no avail.<\/p>\n <p>12:41pm Sun. Started work again after abandoning the project for the rest of Sat.\u00a0 Got title screen mostly done.<\/p>\n <p>3:01pm Sun.\u00a0 Got room exiting and enterning done.<\/p>\n <p>4:01pm Sun.\u00a0 Red Dragon Sprite &#8220;good enough&#8221; done.\u00a0 Adjusted game for Full Med and low hero health.<\/p>\n <p>6:15pm Sun.\u00a0 Got some sound in.\u00a0 More animation for dragon.\u00a0 Player health dealt with.<\/p>\n <p>9:12pm Sun.\u00a0 Went to work to finish the rest.\u00a0 It&#8217;s feature complete.\u00a0 You can die and you can win.<\/p>","time":"August 30th, 2009 6:30 pm","title":"Simply Cavern Done!"}