{"author_name":"afterthought","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251768120,"likes":0,"metadata":{"p_key":"72509","p_author":"afterthought","p_authorkey":"1016","p_urlkey":"108331","p_title":"contact lost post mortem","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251768120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1016","us_name":"afterthought","us_username":"afterthought","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>So! I didn&#8217;t finish my entry. I submitted it, but it wasn&#8217;t finished and I can&#8217;t help but feel a little defeated. The levels needed more design and more content, I wanted to add a jetpack (mobility enhancers are mandatory in metroid games :P), 2 more guns, at least 2 more types of enemies, a boss fight, and narration. I&#8217;d have been happy to have gotten there, but looking back&#8230; I was pretty screwed.<\/p>\n <p>So I&#8217;ll start with my <strong>mistakes<\/strong>, <strong>first:<\/strong><\/p>\n <p>&#8211; <strong>Not the base code I wanted: <\/strong>I had planned on prepping some base code beyond Flixel (perhaps even writing my own flash game engine), but didn&#8217;t get around to it. This alone isn&#8217;t a huge deal, since the starting point I had is still quite good.<\/p>\n <p>&#8211; <strong>A bit lost: <\/strong>Not much dev experience with the sort of game I was trying to build. Coding wise, it was mostly pretty simple 2d logic, but if I had had more experience, I would&#8217;ve used (or created) a level editor and I would&#8217;ve gotten the characters up and running much faster. Not to mention I would&#8217;ve prioritized dev for gameplay features a lot better. At least I learned a lot!<\/p>\n <p>&#8211; <strong>Bad planning with my time:<\/strong> On top of mistakenly thinking I had 2 hours longer than I really did, I wasn&#8217;t really in gear on Saturday, yet Saturday accounted for more than 1\/2 of my dev time. I still got a lot done on Saturday, but I left a lot of important stuff for Sunday, stuff that would&#8217;ve allowed me to begin designing levels much sooner.<\/p>\n <p><strong>Point by point:<\/strong><\/p>\n <p>&#8211; <strong>Gameplay<\/strong>: I wasn&#8217;t trying to do anything particularly clever, just good fun sidescrolling, action\/adventure gameplay. I do like what I got, but it was a shadow of what I wanted. Unfortunately the game is such that more gameplay depth requires a fair amount of new content, which is time intensive, which makes it a bad fit for LD. Still, of the stuff I did get around to adding,\u00a0 I feel like I got it right.<\/p>\n <p>&#8211; <strong>Art<\/strong>: I&#8217;m really enjoying drawing sprites, it&#8217;s not something I normally do. I love the walk animation on the guys! I might try drawing some sprites in my free time now. With some more practice, I think I could put more detail into my characters.<\/p>\n <p>&#8211; <strong>Graphics<\/strong>, <strong>tech wise<\/strong>: My shadow implementation could be way better, but despite this, I was able to make it look okay. It tripped me out when I realized I was placing static lights in my levels as decoration! The fx and such were okay, but now I want to make a serious fx-oriented particle system.<\/p>\n <p>&#8211;<strong>Sound!!!<\/strong>: This one really tore me up. I wanted to use pretty realistic sounds and couldn&#8217;t bring myself to use sfxr. That left me in a pretty bad spot, so I just gave up. Lame!<\/p>\n <p><strong>Overall?<\/strong> I like it. It can be played and enjoyed. But it&#8217;s clearly unfinished. It makes me want to work on it more.<\/p>\n <p>And a <strong>parting thought:<\/strong><\/p>\n <p>I didn&#8217;t realize this at first, but looking back, I clearly approached this LD as an excuse to prototype a game &#8211; but not necessarily finish a game. Next time I&#8217;ll be seriously considering going for a smaller game design.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 31st, 2009 8:22 pm","title":"contact lost post mortem"}