{"author_name":"Radix","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251777180,"likes":0,"metadata":{"p_key":"72501","p_author":"Radix","p_authorkey":"734","p_urlkey":"108323","p_title":"Goo flood.","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251777180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"734","us_name":"Radix","us_username":"radix","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Just fixed a dumb bug in the way enemy selection was working in <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-15\/?action=rate&amp;uid=734\">my entry<\/a> that was causing minor problems with the way they reproduce and die.<\/p>\n <p><img class=\"aligncenter size-full wp-image-10210\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/progress05.png\" alt=\"progress05\" width=\"352\" height=\"526\" \/>Now you can have proper out-of-control slime populations to hack through!<\/p>\n <p>Update:\u00a0I&#8217;ve also just added an optional &#8220;crisp&#8221; executable for those who don&#8217;t like the blurry filtering. I can&#8217;t actually remember why I went with the original version but I seem to recall having a reason. Anyway, now you have the option.<\/p>\n <p><img class=\"aligncenter size-large wp-image-10216\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/progress06-550x413.png\" alt=\"progress06\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/progress06-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/progress06-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/progress06.png 684w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>","time":"August 31st, 2009 10:53 pm","title":"Goo flood."}