‘Pillar of Hate (Update on my Caterpillar Simulator)

'Pillar of Hate Screenshot

I’m getting to that point where the core loop is actually fun, and it’s distracting from further development. Time for a blog post to focus thoughts and course correct.

Made a new design sheet that removed a lot of the clutter that has been iterated away:
Pillar of Hate Saturday Design Document

Orange circle is the current area of focus. I implemented the crossed-out “starve” mechanic, but it feels too similar to the Piller lifecycle stage to provide an experientially different moment of play. I’m going to just put them on a timer. After it runs out, they’ll revert to a cocoon. I’ll see how that feels. It’ll probably mutate into something more interesting. Stay tuned. :3

Edit: just noticed this design sheet doesn’t include the “collecting food to make babies” aspect of being a butterfly that I talked about in my previous post, but I implemented it. And it’s good!