{"author_name":"brandonman","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1252890780,"likes":0,"metadata":{"p_key":"72418","p_author":"brandonman","p_authorkey":"466","p_urlkey":"108240","p_title":"Conway\u2019s Game of Caverns \u2013 LD15 PostMortem","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1252890780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"466","us_name":"brandonman","us_username":"brandonman","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Well, I placed 91st overall&#8230; Woohoo, eh? I expected to at least place somewhere in audio&#8230; Anyways, time for a postmortem of what went well and what didn&#8217;t.<\/p>\n <p>Good:<\/p>\n <p>I created a roadmap of what I *wanted* to do, that was realistic for the given time<\/p>\n <p>I rapidly got the framework running<\/p>\n <p>I got the basic generation of the caves going in the first night, albeit, I had to tweak it the next day.<\/p>\n <p>I was satisfied with the music, considering it was done in the last 10 minutes of the competition. ;P<\/p>\n <p>Bad:<\/p>\n <p>The song should have been MUCH longer<\/p>\n <p>The AI never did get worked on at all. That was to be the main playing point &#8211; the enemy would chase the player through the maze and create a sense of urgency. I can still see the original vision for this in my head, a suspenseful somewhat scary chase in a cave<\/p>\n <p>I had VERY LITTLE time commited. Of\u00a0course, something major had to go on that weekend. My sister and nephew moved down from Duluth, MN that weekend back to our house, so I had to help with that and put up with a 2.5 year old running around, when I wasn&#8217;t used to that. Otherwise, I may have gotten my top priority at the end, AI, implemented.<\/p>\n <p>Movement speed was very slow in the game.<\/p>\n <p>The cave did not look natural at all. It looked like a maze (Was made of rectangular prisms&#8230;)<\/p>\n <p>The cave was very rarely continuous (Players HAD to use the wall-glitch)<\/p>\n <p>The Goal was unclear in my description.<\/p>\n <p>Textures wound up ugly<\/p>\n <p>Some people had issues with framerate and the like. I&#8217;m sorry, but I couldn&#8217;t account for that. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>\u00a0<\/p>\n <p>I could go on and on, but those are the major issues. Next time, I&#8217;ll have a whole, undisturbed weekend to work.<\/p>","time":"September 13th, 2009 8:13 pm","title":"Conway\u2019s Game of Caverns \u2013 LD15 PostMortem"}